7
|
Gameplay
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-
|
7
|
Graphics
|
-
|
8
|
Sound
|
-
|
7
|
Value
|
-
|
7
|
Tilt
|
-
|
6
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PARIAH
Though the overused backdrop of World War II has probably
surpassed it recently, science fiction and first-person shooting still go
hand in hand. The near-future settings of many action games let developers
both insert all manner of laser guns into them and spin tales of futures
gone awry. Digital Extremes' Pariah is just such a game, giving users
access to a small arsenal of impossible weaponry, while setting the game in
a war-torn United States.
While the futuristic backdrop may still have some life left in it, Pariah's
combat, story, and weapons loadout are all
positively lifeless, making the game feel like nothing more than an
also-ran shooter that barely stands on its own, let alone stands up to the
genre's best.
The story in Pariah is convoluted and does a terrible job of
keeping you in the loop. You play as a doctor named Jack Mason, and the
game opens with Mason on a transport ship, escorting a mysterious woman
who's been frozen in stasis. You're flying over the Pacific
Northwest, which is enemy territory, when missiles blast into
the side of your ship, sending you crashing to the ground below. The woman
escapes. So it's up to you to find her. And apparently, she's toting some
sort of virus around in her system that, as luck would have it, ends up
getting transferred to you within the first couple of minutes of the game.
While it starts out with a reasonable and potentially interesting premise,
Pariah never really explains itself, so you're never too certain about
who's who, who your enemies are, and what, exactly, you're doing.
Pariah has a slow, methodical pace to it that's reminiscent of
Halo due to the way Mason's life meter works. It starts out with four
blocks of health in it. When you're hit, some of that health is chipped
away. But if you back off, any partially filled blocks will eventually
regenerate. Restoring full blocks requires you to switch to a healing tool,
which requires ammo, like any other weapon.
The weapons in Pariah seriously lack punch. On top of
that, the game doesn't treat ammo that's in the clip of a weapon as part of
your overall reserve. So if your magazine is half full but your reserve
ammo is full, you'll have to manually switch to a weapon and then reload it
before you can collect the ammo. This is sort of sloppy, and it just makes
picking up items a hassle, since you'll always want to make sure you're as
fully loaded as possible. As for the guns themselves, the basic assault
rifle is ineffective, the plasma gun feels utterly weak, and the shotgun
equivalent is mostly harmless. The sniper rifle is OK for taking out
targets from a distance, though the game doesn't give you many
opportunities to put it to good use. The other two weapons are explosive,
literally. The rocket launcher takes forever to reload, making it about as
effective as the sniper rifle. The grenade launcher, however, comes in
handy, especially if you're good at properly arcing grenades toward your
targets. But it only becomes interesting after you upgrade it.
Aside from your melee attack, each one of your weapons,
including your healing tool, can be upgraded three times by collecting
pickups that are scattered around, usually in somewhat out-of-the-way
locations. You can upgrade your weapons whenever you like from the radial
weapon select menu, and you can essentially spend your upgrade points as
you see fit. Upgrading usually increases the amount of reserve ammo you can
hold, but it also does things like add heat-seeking functionality to your
rockets, in addition to providing enhanced vision for the sniper rifle and
reduced recoil for the assault rifle. The best upgrade, though, is for the
grenade launcher, which lets you use a remote detonator to blow up your
grenades whenever you see fit. This is handy for taking out airborne
targets or for just tossing a grenade and waiting for enemies to cluster
before taking them all out. You can also hop into the occasional vehicle
throughout the game, which serves only to reinforce the "Halo, but
sort of broken" feel.
The enemy behavior in Pariah seems to be governed by the
flip of a coin. Heads, the enemies will rush you and try to punch you out.
Tails, they'll run backwards at full speed in search of cover...and they'll
just sort of keep running. You can give chase, sure. But if you just stand
still, they'll eventually run right back up on you, only to repeat the
process. Their fast movement does occasionally make them difficult targets
to hit, though, and when you get into tight quarters, their accuracy is
good at cutting you down quickly, even on the easiest difficulty setting.
Design-wise, the enemies are a boring group of clones. Shooting them in
their helmets causes the helmets to pop or smash off, and they rarely have
any interesting death animations.
The rest of Pariah looks fairly stock.
With a mixture of wide-open outdoor areas and vaguely futuristic indoor
environments, the Halo influence really stands out. But with Pariah's
often-sketchy frame rate, its underwhelming character models, and weak
explosion effects, it's tough to get excited about
the visuals. This look has been done elsewhere numerous times, and it's
been done better.
A big part of why Pariah's weapons feel so underpowered is the
game's sound. The weapon-fire effects just don't have anything behind them,
making even your rocket launcher blasts sound wimpy. You'll run into some
music here and there, and it'll interactively ratchet up and down when you
encounter enemies. The game has its share of speech, as well. Enemy troops
tend to repeat themselves way too much during play, and the voices in the cut
scenes are pretty uninspiring.
Beyond the single-player campaign are some Xbox Live support,
bots, and a mapmaker. The Xbox Live support is functional, letting users
play death match, team death match, capture the flag, and so on. You can
also play against bots, but they aren't much smarter than the single-player
enemies. Furthermore, the weak weapons make for poor combat, so there's no
good reason to play this game's multiplayer unless you get way into the
mapmaker. The mapmaker is surprisingly easy to use and fully featured. You
can raise and lower land quickly and easily, and dropping prefabricated
objects around the map doesn't take much time at all. You can even get online
to trade these maps through Xbox Live. Unfortunately, you'll have to play
Pariah on these maps, which sort of renders them moot offerings.
Pariah seems to be built on the concept of "if you liked
Halo, then try this one out." But the game simply can't make the act
of firing a weapon interesting, and this plagues every mode in it. When you
toss in cut scenes that don't move the story along in a useful way, you've
got a game that doesn't live up to the standards of the genre in any way
whatsoever. The Xbox has certainly done better than Pariah, so there's no
need to spend time trudging through its uninteresting adventure.
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