
We've been monitoring Area 51's approach
since Midway first revealed the reinvention of its popular arcade shooter
in 2002. The update of the digitized sprite blastathon,
one of Midway's last arcade hits, is a far cry from the days when you
popped virtual caps into blocky alien ass. The game is now a first-person
shooter that owes a thing or two to such games as Retro Studio's Metroid Prime and Bungie's
Halo juggernaut. After having seen glimpses of it in various states of
development, we've finally gotten the chance to try out a near-final
version of the adventure to see how the update has turned out thus far.
Area 51's story has been considerably fleshed out from
the arcade's minimalist narrative, and it's best
summed up by the following: You shoot hella
stuff. You'll be cast as Ethan Cole, a HAZMAT specialist who must
infiltrate the infamous research facility when something goes very wrong.
While "very wrong" can mean a lot of things, in Area 51's case,
it means the appearance of hordes of mutants, a deadly virus, and some bona
fide aliens, all of whom are none too pleased.
The story initially plays out in a very
deliberate fashion as you start out as Cole. The action seems fairly
business-as-usual as you go through the standard tutorial motions and get
accustomed to the game's control. FPS and action fans may be a bit
impatient with Area 51's slow burn at the start of the adventure. However,
rest assured, things will go to hell quickly enough once you make your way
in to the troubled facility and your teammates start dropping like flies.
Once that happens, the action gets much more complicated due to a pesky
infection Ethan suffers from. No, we're not talking about a cold. Instead,
we're talking about the mysterious virus that's part of the reason Ethan is
sent in to the facility. Fortunately, whereas the foul contagion has had
some fairly dramatic and fatal effects on the other folks you encounter in
the facility, Ethan is able to make it work in his favor by channeling it
into several different mutant powers. Although it's certainly a shame to
lose the rest of your team as you progress through the game, thanks to your
handy new mutant powers, you'll hardly miss the old gang. Once you're
tricked out with your cool new powers, the adventure cranks up the trouble,
and the story gets considerably weirder. Conspiracy theorists will be
pleased to have many of their wildest speculations confirmed as they're
presented with the real deal on Area 51, even if this is only a game. (Or
is it?)
As far as gameplay goes, Area
51's pacing does a good job of drawing you in witfamiliar
FPS mechanics that mine the feature-set territory you've come to expect
from a console shooter. As mentioned, the early part of the game--when
you're beginning your trek into the facility with your squad--is very much
in the Halo/Doom tradition, although there's also some Metroid
Prime thrown in for good measure. The game features the key functionality
you'd expect for its core mechanics, so you can duel-wield, peek around
corners, use flashlights, jump, crouch, and melee attack like a champ. In
addition, a portable scanner Ethan carries with him lets you scan certain
enemies and objects around you, à la Metroid Prime, to gain information. Once you're
infected with the mystery virus, you'll gain a host of new abilities that
will serve as a fine complement to the well-rounded arsenal at your
disposal.
Beyond the single-player game, Area 51 has
seen its multiplayer evolve well beyond the modest offering of modes it was
initially slated to have when it was first announced. You'll now be able to
take on friends in de rigeur deathmatch,
team deathmatch, and capture the flag contests.
In addition, you'll be able to play capture and hold, as well as a unique
new mode called "infection." Infection is a cool new twist on
multiplayer that randomly turns a player into a mutant at the start of a
match. The mutant's goal? Make more mutants. The uninfected humans' goals?
Don't get turned into a mutant before time runs out.
The graphics have shaped up quite well, with both the
PlayStation 2 and Xbox offering sharp, detailed visuals. The game's look is
nicely done, and much like the story, it veers from very conventional to
very unique once things get rolling. The interior of the facility features
a healthy amount of variety, considering you're basically roaming halls and
exploring rooms. Lighting is especially cool due to some of the unique
designs you'll come across in your travels. The alien designs are basically
good, but some rely on established designs--such as stereotypical
grays--too much. Area 51 also features a healthy amount of fine detail,
which is especially impressive. For example, the scope on your gun changes
in real time, which adds some nice atmosphere. While the game looks great
on both platforms via standard RCA or S-video inputs, the Xbox has an edge
over the PS2 thanks to its 480p support, which is suitably impressive.
The audio does a fine job of setting the
stage for the action. The effects for weapons fire and explosions are
satisfying. The voice acting is well done, with the all-star voice cast
fitting in well with the other actors. Meanwhile, the soundtrack comprises
a good mix of nicely composed pieces and judiciously used uncomfortable
silences, which both complement the action well.
Based on what we've played, Area 51 looks as
though it's turned out alright. The single-player campaign works well
thanks to an interesting premise and solid gameplay.
The multiplayer is equally solid and does a good job of offering the
expected modes, while simultaneously adding infection to the mix. Area 51
is slated to ship later this month for the PC, PlayStation 2, and Xbox.
Look for our review of it in the coming weeks.
|